/*
	Copyright 2008 Hans Schmucker
	
	This program is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
	var Crowd=function(CanvasCollision_set,Image_sprite,Canvas2dContext_target,Number_count){
		this.Entitys=[];
		for(this.i=0;this.i<Number_count;this.i++)
			this.Entitys.push(new Entity(CanvasCollision_set,Image_sprite,Canvas2dContext_target));
	};

	Crowd.prototype={
		Entitys:null,
		i:0,
		draw:function(){
			for(this.i=0;this.i<this.Entitys.length;this.i++)
				this.Entitys[this.i].draw();
		},
		move:function(){
			for(this.i=0;this.i<this.Entitys.length;this.i++)
				this.Entitys[this.i].move();
		},
		drawAndMove:function(){
			for(this.i=0;this.i<this.Entitys.length;this.i++){
				this.Entitys[this.i].move();
				this.Entitys[this.i].draw();
			}
		}
	};